Staging preview · labeled capture slots, not game images · not for publication
S01 / STILL CAPTUREThe world, at human heightmedia/hero-world.webpReal in-game capture goes here

ArTchie Studios / Indie survival sandbox

RVX-007

Revision Seven

A place worth surviving.

Scavenge the ruins. Build somewhere to come home to. Survive alone, or bring a friend to watch the door.

A small game we’re making because we want to play it. In development, working toward closed alpha.

01 Solo & co-op02 Scavenge & survive03 Build your base04 Procedural worlds

01 / The reason to stay

Not a theme park.
A place to live.

You came for wood, food, a door that shuts. Maybe a better gun. A good place to put the things you don’t want to lose.

The world has other plans. RVX-007 is a third-person survival sandbox about making a life between the woods, the ruins and the infected.

Out there / Exploration

Take the road.
Keep a way back.

Alpine trees. Mountain horizons. A quiet stretch of road, and a town with supplies you could use. Leave the base because you need something. Find a reason to push a little farther.

See a supply run
S02 / STILL CAPTUREA road worth followingmedia/world-road.webpReal in-game capture goes here
The long way home.FIELD / 01
S03 / STILL CAPTUREA place you builtmedia/base-home.webpReal in-game capture goes here
Not much. Until it is everything.FIELD / 02

Back home / Base building

Four walls.
A reason to
make it back.

Start with what you can carry. Put up a shelter. Make room for supplies. Improve it between runs. A base isn’t a box to tick—it’s the place you decide is worth keeping.

Watch it take shape
S04 / STILL CAPTURESomething in the darkmedia/infected-night.webpReal in-game capture goes here

After dark / The infected

That sound
wasn’t the wind.

A light. A few rounds. A door behind you. Enough to make a plan. Not enough to stop it going wrong.

In developmentWe’re reworking the Revenants around more reactive individual behaviour, photophobia and a stronger day/night rhythm. Those systems are being built—not advertised as finished.

02 / In the field

Less pitch.
More playing.

Building, supply runs and plans going sideways. Short gameplay clips belong here—not a concept trailer standing in for the game.

P02 / STILL CAPTUREBuild / doorway postermedia/building-door-poster.webpReal in-game capture goes here
C02 / VIDEO CAPTURE PENDING
01

Get the door.

Build a little. Put it to use. Close the door behind you.

P03 / STILL CAPTURENight encounter postermedia/night-encounter-poster.webpReal in-game capture goes here
C03 / VIDEO CAPTURE PENDING
02

That was too close.

A light in the dark is not the same thing as a way out.

S05 / STILL CAPTUREA supply run with friendsmedia/coop-supply-run.webpReal in-game capture goes here
C04 / VIDEO CAPTURE PENDING
03

Bring someone you trust.

A second pair of eyes. Another person to get home with.

S08 / STILL CAPTURESomething worth going in formedia/town-looting.webpReal in-game capture goes here
C05 / VIDEO CAPTURE PENDING
04

One more supply run.

Something useful on a shelf. A reason not to linger.

CAPTURE BOARD / Media slots are awaiting real in-game footage. No target renders are being presented as gameplay.

03 / Your world

Your friends.
Your rules.

The direction is simple: a world you can host and make your own. Not a game that only makes sense on an official server.

Development build

Start with your people.

Solo survival and friend-hosted co-op are the foundation. Build together, split the supply run, and argue about who left the door open.

Planned for release

Host it your way.

Dedicated server distribution is part of the plan, so communities can run their own worlds. Supported player counts are still being tested.

Planned · not in the game yet

Mod the hell out of it.

Runtime creation tools, BedderScript and shareable mods are the goal. None of it is in RVX yet. Steam Workshop is planned as a way to share them.

Planned / ArTchie-ABS

Not just a few
editable numbers.

We’re also building ArTchie-ABS, our own creator toolkit. It hasn’t been released yet. The plan is to bring its runtime editor, BedderScript and .abspack workflow into RVX, so creators can change behaviour, not just rename a gun.

None of that is in RVX today. We’ll show it here when it actually works in the game.

See what we’re building
S07 / PLANNEDThe tools, inside the gameNothing to show yet. When it works in RVX, it goes here.
PLANNED / NOT IN THE GAME YET

In-game modding is planned, not built. ArTchie-ABS isn’t released yet either. The game comes first. Workshop and platform support will be confirmed separately.

04 / From our own play sessions

We play the
damn thing.

RVX is the game we wanted to play, so we’re making it. It isn’t a AAA production and it isn’t pretending to be. It’s a small indie studio and a world we keep coming back to after a day of building it.

So we play it. We gather the wood, build the base, get into trouble, and find out what needs fixing. We take the game seriously. Ourselves, not so much.

One night, we didn’t gather enough for a roof. Then the aurora came out.

Suddenly, the missing roof was the best part of the base.

That’s the game we’re here to make.
— ArTchie Studios

S06 / STILL CAPTUREThe roof could waitmedia/roofless-aurora.webpReal in-game capture goes here
FIELD NOTE / The roof could wait.

05 / Extremely serious business

Polished to
a mirror shine.

We said it wasn’t AAA. Here’s the proof. Real screenshots from our own dev builds, bugs and broken cameras included. We kept them because they made us laugh.

A skeleton-bodied survivor drawing a bow backwards in a forest clearing.
Gritty. Grounded. Painstakingly realistic.Our archery, mid-September. We are very serious people.
A shirtless survivor with a shotgun screams from a car roof as zombies climb toward him.
Tactical high ground.No shirt. No plan. Great view.
A delivery truck stretched and broken apart on a street.
This truck is fine.
A zombie frozen mid-dance above a line of debug text.
Owner = True. Dignity = False.
A character’s face clipping straight through the camera in a meadow.
Hi.We didn’t hear you come in.
A wooden build floating stacked in mid-air.
Structural engineering, level one.
A top-down debug view of a tangled procedural road network.
The road network,as designed by the road network.
The character creator with Human selected, showing a skeleton body.
Species: Human.Allegedly.
The character creator zoomed all the way into a face.
“Wheel to zoom.”So we did.
A survivor surrounded by a tight crowd of zombies during a stress test.
A normal Tuesday.(Stress test, 30 FPS.)
A river running up the side of a mountain.
Water always finds a way.Usually downhill.
A robot survivor next to scattered floor pieces and a lone table frame.
Some assembly required.

Real screenshots from development builds, September 2026. Cropped and resized, nothing else. Not representative of the finished game. We hope.

Next up / Closed alpha

One more run.
Then we’re
going home.

We’re working toward a closed alpha: a chance for more players to live in the world, break things, and help make it better. If something is broken, weird, or just not fun, we want to hear it. That’s the point. No release date is being promised yet.

Steam and community links will appear here when they’re live. This page is not taking alpha registrations.

Before you ask

The honest bits.

Is this a big-budget survival game?

No, and it isn’t trying to be. RVX-007 is a small indie project from people who wanted this game to exist. Expect rough edges, odd bugs, and the occasional moment that’s funnier than it should be. If you play it, tell us what works and what doesn’t. Feedback is genuinely needed and appreciated.

Can I play it yet?

RVX-007 is in development and working toward closed alpha. A public release date and an open signup route have not been announced on this page.

Is this a public-server MMO?

No. The focus is solo play, co-op with friends and player-hosted worlds. Dedicated server distribution is planned for communities that want to run their own. Final supported player counts are not being promised yet.

What about Mac and Linux?

Cross-platform play matters to us, including macOS. Platform support still needs release-build testing. We’ll publish the supported platforms and requirements when they’re verified, rather than turn an ambition into a compatibility claim.

Are modding and Steam Workshop ready?

No. In-game modding isn’t in RVX yet, and ArTchie-ABS, the toolkit it’ll be built on, hasn’t been released. Both are planned, along with Steam Workshop. We’ll say so here, build by build, as they actually land.

Are these finished-game screenshots?

This download is a staging page with labeled placeholders. Those slots are reserved for real captures from development builds. No AI concept image or target render should be substituted for gameplay.

In the field